Stay updated with the latest news from 4GXG

Friday, April 10, 2009

Conspiracy! Needs You - A Guest Post from Our Lead Artist

Following up on his inspirational post, Mirkov Sasa is reaching out to all artists, gamers and conspiracy theorists for help designing the art for our game:

"OK, if you have read my previous post, then you know the tools that have been used to create the logos and template design for the game. Now that those are completed we are moving into the next phase: THE ART PHASE! And this phase of making the game could really use your help.

First, it would take me a long time to come up with all the art by myself. Second, this is a community game and as such I would like to keep it in the community's hands. Third, I believe that there are many good artists and people with great ideas considering art for cards.

So how can you contribute? Well first let me explain what kind of art I am hoping to have on the cards. If you know what digital matting is then skip this over this, otherwise keep reading. Matting is a technique used in the movie industry where they put many different elements (photographs) into one picture with good composition and story value. So here is the idea: get the list of starter cards, call some friends, grab a digital camera, make some mood and environment, have fun and take a ton of pictures! Later, go into Photoshop, try to place some elements together and send me your work. It is as simple as that, the main thing is the idea. All pictures can be enhanced and fixed so go for the idea, try to capture what the essence of card is from your point of view. If your skill in photoshop is not so great do not fear, make pictures and send them, I will make the necessary adjustments and corrections and even cut pieces.

If you do not want to do that, do not worry. Send me your ideas, or better yet some sketch of that idea, and I will try to recreate your idea in my photo studio. But that is not all, if any of your ideas or art make it into actual cards, you get the CREDIT as the artist! That's right, you will get your name printed in the lower left bottom of the card as the one responsible for that card art so you can show it off to friends and girls (or boys) :-).

If you have any more questions regarding how you can contribute, contact me on MSN or make a post on forum. Hope to see soon some of your work! Best wishes."

Friday, April 3, 2009

Inspiration on Design - A Guest Post from Our Lead Artist

I asked Mirkov Sasa what inspired his great art for Conspiracy! Here's what he had to say"

"Hi all of you people on this great site, the man in charge for what we all believe will be next great thing in the TCG market has asked me to share some thoughts on the logo design process for the five fighting factions that are involved in the fight for supremacy on Earth. If you have not guessed by now, I am talking about CONSPIRACY!, our, and I really mean OUR great project!

Where to start, maybe I should talk about what logos really mean? No, I would like that to be a mystery and leave that to your imagination (there is really a story behind every single logo for each faction, believe it or not). Instead, I will try to share some of my inspiration for them, what has influenced me to make them.

This is rather difficult, more difficult than I first thought it would be. I mean I am supposed to explain my inspiration about the design for a game, but then again that game has been my inspiration all the way! Yes, the logos I have made for the game have been really inspired by game itself and by all of your posts explaining the game. As a designer, my job is to find most suitable, sense-making piece of art that looks good (well at least that is what I have learned in academy). So I tried to follow all of your leads and make faction logos as close to what I thought were your wishes as possible. Another thing is that I have always wanted to do this kind of work, after I had just finished a PC game project this was a really refreshing and nice thing to be working on. So after careful analysis of your posts, logos for factions were born, and after more of your posts some of them have been corrected, so as much of a credit is mine for them it is also yours. So I would really like to use this opportunity to express my thanks for all of You that have been providing me with feedback on designs. Also, your support for the project and talking about factions themselves have been a great helper for design. So if you are reading this hoping to find some X-Files, Star Trek or whatever influenced me, then I must disappoint you, because story and really well defined factions were all of the guide lines I needed and all of inspiration I needed as well.

Well after this crushing of all "I used this logo as a reminder of ..." hopes, how would you like to know what software I used? If you are interested, keep reading, if not, wait for my next post where I will be pleading for your help. First I would like to point out that ANY software could be used to create this graphic but my choice are:

Maestro, drums please.....

Adobe Photoshop, Adobe Illustrator (I hope Adobe will read this and give me some money for making their products look good :-) )

Well logos were completely done in Illustrator, templates for cards were made using both Photoshop and Illustrator. Why do I use these applications? Well first they are best ones on the market (now they really must give me some cash :-) ). I know to use them really well and they can copy/paste stuff between them without any saving or loss of quality.

Since any kind of tutorial would really take a LOT of space here, I will just say that if any of you have any questions regarding any of these two applications, feel free to give me a nudge on MSN and I will try to help you all best I can. What you really need to know is that Photoshop is a raster based application, and Illustrator is a vector based application, everything else needs a little more digging into them, but there are lot of free starter tutorials on the net including some on the official Adobe site.

Hope that I have not bored you all with this and hope that some of you will continue to support this project and maybe invite some more people into this. After all, I am looking forward beating you all in this game once it is finished :-)

Best wishes to you all, sincerely yours: Mirkov Sasa"

Tuesday, March 17, 2009

Wallpapers for Conspiracy!

Thanks to our brilliant artist, Sasa Mirkov, we now have Desktop Wallpapers for Conspiracy! Check them all out here: Wallpapers.


Want to become a Conspiracy! Artist? Join us at the forums and learn more on how you can create the art for Conspiracy!

Friday, January 30, 2009

A Walk Down Memory Lane

For those who weren't a part of 4GXG at the time, we began with figuring out what "The Setting" should be for the game we were creating. Though that vote ended up with Conspiracy! as our winner, there were dozens of other great ideas that will have to return for their chance in Project 4GXG 2.0.

Before Conspiracy! had been decided upon though, the Base participated in a game creating characters for the Settings based solely on the descriptions of the Setting. The result were some great short stories that show exactly how much talent the Base has!

Here's one of the favorites, written by SiddGames:

"Two non-descript men loitered outside the main entry to the Watson Tower lobby. To the uninitiated, they looked like a couple suits taking a smoke break; to the trained eye, they were clearly guards, probably wearing microsheath body armor and carrying stun guns and sidearms, highly trained in submission grappling and, above all, dedicated to the cause.

Bender simply walked past them and into the lobby, the men going about their business as if nothing happened. He stood silently before the elevator banks, waiting patiently. He continued to project "not here" to the guards while the small jammer clipped to his belt obscured him from the lobby cameras.

A striking redheaded woman entered the building, approached the elevators and pressed the UP button. Moments later, Bender sensed four people coming down the elevator. His brow furrowed slightly with the increased concentration of being "not here" for 7 people simultaneously. The door chimed and opened; two "executives" and two guards stepped out and walked to the exit as Bender eased himself into the elevator behind the redhead. The door closed and he relaxed a bit as the woman pressed the 50 button and they were whisked into the air.

That's when it became tricky. Bender sensed 37 people on the floor. His eyes became slits as he strained with exertion. He moved ever so slowly off the elevator, the woman going to the right while he headed left. He detected his target's thought pattern in an office on the east side of the building. Presidio accountants passed him in the hallways; Bender would occassionally give one a mental nudge to avoid a collission. Sweat started to bead on his forehead and temples.

Finally, he entered the target's office. A gray-haired man of dark complexion sat behind a large desk, eyes intently scanning the screen of his laptop. His thought patterns were strong and Bender almost felt ill. This was harder than he thought it would be. He decided to take a chance.

He slowly reached out with one hand and pushed the office door closed while dampening the target's auditory center. It clicked shut. Bender almost sighed in relief as he lowered and focused his projections to just the one man in the room. He walked casually over to stand beside the man and, with a brief lance from his mind, triggered a massive stroke in his target. The man stiffened and then leaned backward with a slight groan, eyes glassy, head lolling back to the left.

It took another 5 minutes for Bender to extricate himself from the building before vanishing back into the city, mission accomplished."

Wednesday, October 15, 2008

Quick Status Update

There are two efforts going on right now in the background:

1) Foreman is making a final decision on what the cards will be in the two starters that will be our base set.

2) Dax.9 is working on the templates for the remaining card types.

Once these two steps are completed, we will have a working game!

In the meantime, if people have any ideas on how to generate more life in these forums, and get new users here as well, I'm definitely open to ideas!

Thanks all,
PJ

Sunday, October 5, 2008

Help Design the Art for Conspiracy!

Our lead art designer, Sasa Mirkov, is hard at work on the art for Conspiracy! and is looking for any feedback gamers may have.

If you'd like to help him out, please reach out to him in the Card Design thread.

Friday, September 12, 2008

Conspiracy! Character Card in Development

Sasa is hard at work on designing the character card for Conspiracy!



Head over to the forum if you have any feedback for Sasa.